Welcome to the Monthly Studio Report, where we collect updates from our various studios around the world to show you what they’ve been working on this past month.
In the rush up to the holidays, the entire company was focused on accomplishing two major tasks: pushing Star Citizen 3.0 to the Live Servers and polishing up work on the Vertical Slice, which featured an hour of gameplay from Squadron 42. Afterwards, everybody broke for some much needed rest before coming back to hit the New Year running. With that said, let’s get to it.
WELCOME TO STARCITIZEN
On January 25th, the team unveiled a new section of robertsspaceindustries.com
designed specifically for new players. A considerable change from the the old “About the Game” experience, these pages are rich in media and informative information about the game and utilizes a new ‘three pillars’ navigation concept in the platform that can be leveraged to separate the three brands.
Leading up to the launch, the month was filled with major bug fixes, additional design tweaks and content changes. Turbulent will continue to introduce fixes to the platform, squash any new bugs reported by uses as well as revisit the color and contrast of text across the board while testing more diligently for readability.
The next round of additions to the site will include a more unified shopping experience and a better experience for account management.
was published along with the introduction of the new Star Citizen site. This new production schedule provides the community with projections for the Persistent Universe’s quarterly release schedule, allowing the backers to see what the status of various features and where they fall in the timeline. Mobile views were introduced this month as well as a new expand / collapse all button. In the last four weeks, developers also created scrolling unique to the release (column), making the Roadmap board easier to use.
Most notably, the Roadmap is directly linked into CIG’s internal production software called JIRA. The number of tasks on a feature card is a direct reflection of the work allocated out to developers. A fetch of new data can be deployed within a few minutes. This new feature not only makes the project’s development more transparent to the community but also vastly reduces the time it would take for CIG producers to prepare the data, all around increasing efficiency.
The feature work on custom roles is now complete and has moved on to a bug testing phase with the hope of headlining the next spectrum release. Custom roles are extremely important to the community and give you much more flexibility in managing your organizations.
The feature work on custom emojis is almost complete, with only a few small tasks left. This will allow you to upload your own emoji sheets, giving you and your org the capability to communicate in your own unique way.
Front end work on the block / ignore feature began this month, and there is a solid, well-tested design for how this should work. Going beyond a simple block button, the plan is to create a full block / ignore manager to give users full control over the feature.
Last week saw the launch of the newly redesigned website
, which is now organized into three sections providing easier navigation for veterans and rookies alike. The Star Citizen section, with information on the game and its lore, the Squadron 42 section with updates on the development of the cinematic single-player campaign, and the RSI section which hosts not only the community hub and Spectrum, but also the new Roadmap
with insight into Star Citizen’s development process. The Roadmap feeds directly from CIG’s internal task managing tool, JIRA, and displays tasks, features and optimizations planned to rollout during the year. With this new level of transparency, the Roadmap should give everyone an idea of where the team wants to go with the next development milestones.
Check it out, if you haven’t already, and let the team know what you think in the feedback thread
On the ATV front, January welcomed the return of Ship Shape, a deep-dive into ship design and development, while also shining a light on the magnificent people involved in the ship design process. Last week’s ATV focused on Squadron 42, taking a detailed look at the mysterious Coil and the challenges the developers overcame to bring this exciting monstrosity into the game. ATV will keep highlighting bits and pieces of the Squadron 42 development without spoiling the truly unique and cinematic storyline, so be in the know and enlist for the official newsletter here
New to the show portfolio since the beginning of January is the weekly live show “Reverse the Verse” that recaps the events of the week and answering the questions submitted by our community. The stream has so far featured Global Head of Production for Star Citizen and Squadron 42 Erin Roberts, Composer for Squadron 42 Geoff Zanelli, and Game Director Chris Roberts. If you have a question you want to see answered in an upcoming show, head to Spectrum
, track down the appropriate thread in the announcement section and let the team know.
While it is still only January, the Community team is knee-deep in planning this year’s event schedule. They can’t disclose a lot yet but … prepare your space suits, Austin! CitizenCon 2948 will be happening in Texas, and it is shaping up to be the biggest CitizenCon so far. Be sure to regularly check the events page
for more info and news on where you can meet the team throughout the year!
Lastly, time to shine a light on what’s to come in the near future: Community is in the process of putting together a stellar FanKit which will allow you to share your love for Star Citizen across the internet. The fandom page
will become a handy guide and resource for fans of Star Citizen, answering the most frequently asked questions related to fan creations regarding branding rights and permissions.
And with that, see you in the ’verse!